OrthographicCamera Class
The OrthographicCamera class allows the WebGLRenderer to render objects in different coordinates of the scene.
Constructor
OrthographicCamera
(
-
x -
y
Parameters:
-
xNumberX position
-
yNumberY position
Item Index
Methods
Properties
Methods
identity
(
private
-
matrix
Sets a mat4 to the identity matrix
Parameters:
-
matrixObject
mvPopMatrix
()
private
Remove a copy of the model view matrix from the stack
mvPushMatrix
()
private
Add a copy of the model view matrix to the stack
ortho
(
private
-
left -
right -
bottom -
top -
near -
far
Sets the projection matrix orthographic bounds
Parameters:
-
leftNumber -
rightNumber -
bottomNumber -
topNumber -
nearNumber -
farNumber
rotate
(
private
-
x -
y -
z
Rotate the model view matrix by given positions
Parameters:
-
xNumber -
yNumber -
zNumber
translate
(
private
-
x -
y -
z
Translate the model view matrix by given positions
Parameters:
-
xNumber -
yNumber -
zNumber
Properties
mvMatrix
Object
private
Model view matrix
mvMatrixStack
Array
private
Model view matrix stack
pMatrix
Object
private
Projection view matrix
