API Docs for: 0.2.0
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OrthographicCamera Class

The OrthographicCamera class allows the WebGLRenderer to render objects in different coordinates of the scene.

Constructor

OrthographicCamera

(
  • x
  • y
)

Parameters:

  • x Number

    X position

  • y Number

    Y position

Methods

identity

(
  • matrix
)
private

Sets a mat4 to the identity matrix

Parameters:

  • matrix Object

mvPopMatrix

() private

Remove a copy of the model view matrix from the stack

mvPushMatrix

() private

Add a copy of the model view matrix to the stack

ortho

(
  • left
  • right
  • bottom
  • top
  • near
  • far
)
private

Sets the projection matrix orthographic bounds

Parameters:

  • left Number
  • right Number
  • bottom Number
  • top Number
  • near Number
  • far Number

rotate

(
  • x
  • y
  • z
)
private

Rotate the model view matrix by given positions

Parameters:

  • x Number
  • y Number
  • z Number

translate

(
  • x
  • y
  • z
)
private

Translate the model view matrix by given positions

Parameters:

  • x Number
  • y Number
  • z Number

Properties

mvMatrix

Object private

Model view matrix

mvMatrixStack

Array private

Model view matrix stack

pMatrix

Object private

Projection view matrix