OrthographicCamera Class
The OrthographicCamera class allows the WebGLRenderer to render objects in different coordinates of the scene.
Constructor
OrthographicCamera
(
-
x
-
y
Parameters:
-
x
NumberX position
-
y
NumberY position
Item Index
Methods
Properties
Methods
identity
(
private
-
matrix
Sets a mat4 to the identity matrix
Parameters:
-
matrix
Object
mvPopMatrix
()
private
Remove a copy of the model view matrix from the stack
mvPushMatrix
()
private
Add a copy of the model view matrix to the stack
ortho
(
private
-
left
-
right
-
bottom
-
top
-
near
-
far
Sets the projection matrix orthographic bounds
Parameters:
-
left
Number -
right
Number -
bottom
Number -
top
Number -
near
Number -
far
Number
rotate
(
private
-
x
-
y
-
z
Rotate the model view matrix by given positions
Parameters:
-
x
Number -
y
Number -
z
Number
translate
(
private
-
x
-
y
-
z
Translate the model view matrix by given positions
Parameters:
-
x
Number -
y
Number -
z
Number
Properties
mvMatrix
Object
private
Model view matrix
mvMatrixStack
Array
private
Model view matrix stack
pMatrix
Object
private
Projection view matrix